![]() ![]() It also switched over to libcurl, which should prove to be much more reliable than the previous solution. – The multiplayer server browser now shows a progress window when downloading the server list. – Yet another crash for creature appearances with PERSPACE=0 has been addressed. – Premium Modules don't show in "Other Modules" anymore. This should address some flickering and maybe improve stability. – We fixed lighting uniforms not assigning properly on some GPU drivers. The bigger-by-default texture memory should improve stability in some situations. Previous settings of 64MB are rewritten to this value. – We bumped the default maximum texture memory to 256MB. – The game now writes out all Aliases to nwn.ini even if the file already existed. – The game now supports KTX texture containers. – The game now supports normal DDS textures without having to mangle the header. Gamma only affects the rendered ingame scenery, not menus or UI, as it is applied through a FBO shader, not GL/system-wide gamma correction. This value is persisted to nwn.ini (under a new configuration key). ![]() – You can type Gamma x in the console, where x is a floating point value larger than 0. Type "fpstrace 1" into the game console to enable. – We added a new console variable that enables a over-time FPS display. In this first iteration, this will mostly benefit persistent worlds, as it requires special setup on the server owner's part.įor details on this feature, please see the source repository that contains all the needed tooling and links to the most up-to-date documentation, here. ![]() This update contains a major new feature called NWSync, which will allow players to easily download required content data as they join servers, without having to manually manage HAK and TLK files. Язык интерфейса: English, Deutsch, español, français, italiano, polski ![]()
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